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Action-packed video games may lead to reckless teen driving

September 14, 2012
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talking with your teenTeens who play mature-rated, risk-glorifying video games may be more likely than those who don’t to become reckless drivers who experience increases in automobile accidents, police stops and willingness to drink and drive, according to new research published by the American Psychological Association.

“Most parents would probably be disturbed to learn that we observed that this type of game play was more strongly associated with teen drivers being pulled over by the police than their parenting practices,” said study lead author Jay G. Hull, PhD, of Dartmouth College. “With motor vehicle accidents the No. 1 cause of adolescent deaths, popular games that increase reckless driving may constitute even more of a public health issue than the widely touted association of video games and aggression.”

Researchers conducted a study involving more than 5,000 U.S. teenagers. The findings were published online in APA’s journal Psychology of Popular Media Culture®.

Playing video games such as Grand Theft Auto III, Manhunt and Spiderman II was associated with increases in sensation seeking, rebelliousness and self-reported risky driving, the study said. Higher rankings in sensation seeking and rebelliousness were directly linked to risky driving habits, automobile accidents, being stopped by police and a willingness to drink and drive, according to the analysis.

“Playing these kinds of video games could also result in these adolescents developing personalities that reflect the risk-taking, rebellious characters they enact in the games and that could have broader consequences that apply to other risky behaviors such as drinking and smoking,” Hull said.

The information regarding the teens’ driving habits was based on their own reports during the interviews, and therefore interpretation of the causes of their driving habits was speculative, the authors noted.  “At the same time, because the study began when the participants were playing video games but were too young to drive, it is clear that the videogame exposure preceded the risky driving,” Hull said.

Article: “A Longitudinal Study of Risk-Glorifying Video Games and Reckless Driving;” Jay G. Hull, PhD, and Ana M. Draghici, BA, Dartmouth College; James D. Sargent, MD, Dartmouth Medical School,” Psychology of Popular Media Culture, online, Aug. 27, 2012.

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